If you read my previous blog on this subject, My Impressions of Conduit 2 So Far then what I'm about to say may not seem to knew to you but I assure you there's alot to this. So if you haven't check out that blog post.
Before any of the flaming begins, understand I play both Conduit and Call of Duty (which I am not too big a fan of) and I've logged 800+ hours in for both games. So no, I'm not a fanboy exactly.
Ok, so recently HVS pulled the curtain back on their big sequal Conduit 2 and its campaign/multiplayer at this years E3. We all got to see some off screen gameplay of both and I talked a lot about the pros and cons of this game. If you remember I have called this a Call of Duty playstyle as opposed to C1's halo feel. I liked Conduit because of that feel it felt like what the definitive Wii game would be. The only real flaws in Conduit was glitching and hacking, lag, and bugs in the matchmaking. But after seeing C2 I can say a lot of this is going to change.
Conduit 2 has been remade and in that it kept some of it's amazing "definitive" and halo-ish traits, however overall this game is a direct comparison of CoD. Here are 5 well explained reasons why I say this, in order:
1. ADS or "Iron Sights": This was just plain wrong in my opinion. Why would you take the biggest trait to a war game like CoD and Battlefield, and Medal of Honor, then throw it into a game that nowhere meets this feel. Yes, the success rates of those games are high but for good reason, the mechenics fit the gameplay. Conduit and iron sights is a very unnatural thing. Also, if any CoD fanboy is reading this I'm about to point out the biggest flaw of the game, "clipping". This is famous in Call of Duty because when someone is shooting behind cover they can still hit you while all you see is their head. Meaning the aim is set above the characters line of sight which is ridiculous. Some people have brought up retarded arguments against lock on in Conduit which all it does is allign you to an enemy no skill is damaged through lock on. Iron sights will probably be the biggest thing to ruin this game as it moves to a CoD feel away from the game we loved before.
2. Custom Loadouts: Now, this honestly would not have been a problem if they were not used how they were. This is how this works. You, much like you would in Call of Duty, will pick your own primary and secondary weapon to use. Whats wrong with this? If you remember correctly Call of Duty suffered from pure skilless bombing with grenade launchers, rockets, c4's and claymores to the point of no return. Skill in the game seemed effortless. (as we all know rank proves nothing) This was all due to custom loadouts. This extends farther as u can edit the classes in game. Meaning rocket whores will prowess over us all. It goes on as HVS has told us the weapons are balanced but lets face facts. Rockets will do significant damage no matter how balanced you make things.
3. and 4. Perks/Suit Upgrades: I couldn't decide which piece would go where so I paired them together. This goes as far as customizing your character. -Warning Rant Alert- Now instead of just personalizing yourself and dealing with the n00b community, you get to suffer some raping from those noobs. For example if you choose a stealthy suit piece you will be invisible on radar (UAV jammer anyone?) So now you get INVISIBLE rocket whores. Great right? But I'm not trying to trash the game, I love it and not all the perks are bad. Anyways back to the comparison, perks include faster reloading longer/unlimited sprint, the ability to carry two heavier primary weapons (at the cost of your mobility) more health and more. This is alot like call of duty's perks which I'm sure you can figure on your own. It goes without saying that health/sheild bar you had before is gone and now when you take damage the screen darkens and fades in. Does this sound familiar yet. I feel like perks could have been done better like REACH's loadout/Suit ability system
5. Mechanics: Ok Call of Duty doesn't use a reticule like how Conduit and Halo did, but thats different in C2. Now its a crosshair instead of our good old headshot loving circle of death. I'm certain the minimal reticule bloom has returned however it wont matter very much anyways. Alot of the weapons have changed. If you liked the scar before guess what? It's BR status is gone and is now the equivalent of your basic assault rifle. Again weapons have been more balanced, looks likes shotgun lost power and other weapons are taking hits too. Your mobility now is dependant on the weapons you carry so certain weapons will slow you down. They threw in sprint but your jumping is still shot a bit. (I wanted slightly higher jumping to deal with spam jumping issue) Thankfully ADS isn't required and lock on is still in the game. Here's the BIG problem, which of course I try my hardest to make known to HVS. Weapons DO NOT spawn on maps. No more strike rifle or rocket spawn. unless you start with it or you kill someone who did, Your not getting it. You only get 1-2 nades if im not mistaken and its 3 with a perk (limiting ish?) Theres none on the maps for you to pick up either so once your out of ammo thats basically it for you.
The game still features amazing graphics, a split screen 4 player multiplayer and an online co-op called Team Invasion, which is similar to ODST's firefight. In addition to this some of the weapons and other things fit like it would in a Halo title. It's even using Nintendo's new headset from PDP, bless the online gods! Even though alot of Conduit has been tossed to Call of Duty's gamestyle I still think this will be the best Wii shooter and hopefully HVS will fix these mistakes and keep that good old original feel and Halo playstyle. One more good note is that the HUD display is simply beautiful this time :)
I'll be reviewing C2 when it drops Winter 2010 be on the lookout for that.
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